Gun War Z2

Gun War Z2

Gun War Z2 is a zombie action game.
Your task is to save as many people as possible.

A variety of weapons, exciting levels and simple controls.

The world will no longer be the same: people are running and the Earth now belongs to the zombies!

Gameplay Overview: Gun War Z2

Simple and intuitive mouse control.
Firing a rocket to the "A" key.

Your task is to get people to the airfield and take them to safety.

Be careful when firing missiles or blowing up barrels, people can be hurt by flying around!

Game Highlights & Key Elements

A first-person shooter where your task is to save people from zombies and get them to safety.
The game has 30 unique levels divided into three leagues.
Many different weapons from a machine gun to a laser.

Complete daily tasks and show your style by putting together your own set-up of scope, weapon and helicopter.
We wish you a great adventure!!!

Under what category can this game be found?

The gameplay style of this game is best described by the Shooter genre.

Which company is behind this game’s creation?

The company behind the game’s development process is IT-Hype.

Which phrases summarize the core features of the game?

Tags associated with this game’s genre and style include zombie.

What game development software was chosen for this project?

This game utilizes the WebGL game development technology.

Is the game designed for mobile use?

Yes, Gun War Z2 is compatible with mobile platforms like iOS and Android.

What age ranges are appropriate for playing this game?

The primary audience age-wise for this game is the Kids, Teens age group.

Which gender group is this game targeted at?

This game is designed for a Male audience.

Does the game contain any scenes with blood?

Yes, Gun War Z2 includes blood content.

Is this game designed for young players?

No, Gun War Z2 does not cater to a children's audience.

Are there any cruel or abusive elements in the game's story or mechanics?

Yes, the game features some form of aggression or harm in Gun War Z2 .
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